Do tabletop roleplaying games seem hard to get into?

Or maybe you’ve played tabletop rpgs for years and you feel like every system you’ve played is too restrictive…

Welp, that’s why I made Shell!


Shell is a setting agnostic, universal-point-buy tabletop rpg…

What does that mean, you ask?

You make a character.
You choose their stats/capabilities; these are called Attributes.
If you’re a player, then you’re good to go!

For game masters (the people who describe the world to the other players) you can:
A. Use premade adventures from Shell (or any other tabletop game), OR
B. Make your own world with the simple tools provided in the book.

Most games have ability lists and heaps of interconnecting systems to remember;

Shell shelves that idea, instead giving a robust selection of easy to understand but varied Attributes.

But why is it called Shell?

Rather than have hundreds of spells and abilities, you can give your Attributes whatever flavor you and your game master agrees upon, called Shells.

For example: Three players choose the Bludgeon Attribute.
One person’s Shell is they use a motorized baseball bat.
Another person’s Shell is they use telekinetic magic to hurl rocks at people.
And the last person’s Shell is just that they punch people real hard.

Instead of having three different abilities to remember, each of these is just a flavor they assign to their Attribute.

Want to find out more?
Let’s play Shell!

(I think it’s pretty cool.)

Questions?

Howdy! If you have any questions or comments, just put your info into the fields to the side and I’ll get back with you as quick as I can; Hope you have a good’n!